Weapons

There are 4 different variants of weapons: Melee, Pistols, Shotguns and Rifles.

Melee Weapons
Melee weapons are silent and can deal instant kills or heavy damage to zombies, however melee weapons will increase Fatigue with each swing, regardless of type. Melee weapons can also break a Grapple if a zombie has grappled a survivor. Once the Grapple is broken, the survivor can make a small escape before engaging again. * The Crowbar and Axe also function as event items

Pistols
Pistols are an average damaging ranged weapon that requires Pistol Bullets. Pistols increase the Noise Level by a small amount if used alone. The Pistols can be used to aim for a target in general with a faster firing speed, stunning the target for a short time and with a small chance for an instant kill to the head. The Upper Body aim can have a much higher chance to instant kill the target but with a slower firing rate and no stunning.

Shotguns
Shotguns are a powerful ranged weapon that requires Shotgun Shells. Shotguns are loud and increase the Noise Level by a higher amount than Pistols or Rifles. The Shotguns can be used for Single Targets to deal massive damage to a single target, or Damage Spread to damage multiple zombies at once. The more packed the zombies are together, the better chance of all zombies in the pack to get hit.

Rifles
Rifles are a powerful and accurate weapon that requires Rifle Bullets. Rifles aren't as silent as Pistols but deal high damage to a single target from afar and are much more accurate than any other weapon. A Rifle can be aimed at a target for a high damage and small chance for an instant kill, along with a stun. Rifles can also be aimed for the head for an instant kill, another variant named Headshot II is the same aiming as the first one but has a 5% better chance of a headshot kill from afar but takes longer to aim. One disadvantage of the Rifles is the very low chance of hitting a zombie if they are too close to the survivor's range.