Fatigue

Traveling during a zombie apocalypse is tiring, and exhaustion can leave survivors more vulnerable during combat. Characters must rest regularly to keep their Fatigue bar in the green.

Resting on the road is dangerous, and the game will prompt you to select one character to stay awake and keep watch. This is optional, but has the benefit of allowing the party to immediately wake up at any time. If all of the characters in the party are sleeping, you can only tell them to wake up "soon" and cannot control the exact time. This is particularly important when the Growl meter is high.

Various locations you encounter will be safe, meaning that everyone in the party can sleep at the same time with no risk of attack. Fortified bartering stands are safe, as are many (but not all) of the houses you pass by. When in doubt, you can check by clicking the "Rest" button to see if the character selection box comes up, or a message saying it's safe. Cities can also provide a safe place to rest, but risk encountering zombies while searching for one.

Some events automatically fill the Fatigue bar, without you ordering the characters to stop and rest. Alternatively, some events – ones which require characters to go out of their way to find a way around a dangerous area, for example – can decrease the Fatigue bar.

Rainy weather decreases the rate at which the Fatigue bar refills. The harder it's raining, the greater the effect.

As a character gets more and more tired, they accrue greater and greater penalties: